<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>exhale — Pierrick Bignet</title><description>Short essays and field notes by Pierrick Bignet.</description><link>https://blog.pierrickbignet.com/</link><language>en</language><item><title>Chantier de la rémunération pt.2</title><link>https://blog.pierrickbignet.com/writing/le-grand-chantier-de-la-remuneration-part-2-2/</link><guid isPermaLink="true">https://blog.pierrickbignet.com/writing/le-grand-chantier-de-la-remuneration-part-2-2/</guid><description>La question de la transparence des salaires avance en France, avec l&apos;application de la fameuse directive européenne l&apos;été prochain (2026) — et beaucoup de travail pour un paquet de services RH.</description><pubDate>Tue, 27 Jan 2026 00:00:00 GMT</pubDate><language>fr</language><category>Essay</category><category>Management</category></item><item><title>Developers are dead, long live lead developers!</title><link>https://blog.pierrickbignet.com/writing/developers-are-dead-long-live-lead-developers/</link><guid isPermaLink="true">https://blog.pierrickbignet.com/writing/developers-are-dead-long-live-lead-developers/</guid><description>There is no denying that LLMs are completely changing the way we work as developers, and the pace of change is so fast that it&apos;s hard to keep up, and even harder to know what&apos;s next.</description><pubDate>Mon, 09 Feb 2026 00:00:00 GMT</pubDate><language>en</language><category>Essay</category><category>AI</category><category>Dev</category></item><item><title>Découverte Prisma</title><link>https://blog.pierrickbignet.com/writing/tech-explorer-prisma/</link><guid isPermaLink="true">https://blog.pierrickbignet.com/writing/tech-explorer-prisma/</guid><description>Ha, les ORMs ! Vif sujet de débat dans le monde du Javascript, il ne fait pas de doutes pour moi qu’ils apportent d’énormes avantages. Encore faut-il utiliser le bon ! Mon avis sur un des grands…</description><pubDate>Thu, 05 Sep 2024 00:00:00 GMT</pubDate><language>fr</language><category>Note</category><category>Dev</category></item><item><title>Le grand chantier de la rémunération pt. 1</title><link>https://blog.pierrickbignet.com/writing/chantier-remunerations-premier-chapitre/</link><guid isPermaLink="true">https://blog.pierrickbignet.com/writing/chantier-remunerations-premier-chapitre/</guid><description>Chez Lonestone ça va faire 10 ans qu&apos;on cherche à continuellement améliorer l&apos;entreprise. À la rendre plus juste, plus transparente, plus équitable.</description><pubDate>Sat, 06 Jul 2024 00:00:00 GMT</pubDate><language>fr</language><category>Essay</category><category>Management</category></item><item><title>La liberté par la pointeuse</title><link>https://blog.pierrickbignet.com/writing/la-liberte-par-la-pointeuse/</link><guid isPermaLink="true">https://blog.pierrickbignet.com/writing/la-liberte-par-la-pointeuse/</guid><description>C&apos;est une conversation récurrente et que j&apos;ai régulièrement : chez Lonestone, on adore la pointeuse 🎟️. Hé oui.</description><pubDate>Sat, 13 Apr 2024 00:00:00 GMT</pubDate><language>fr</language><category>Note</category><category>Management</category><category>Social</category></item><item><title>Looking for a seed</title><link>https://blog.pierrickbignet.com/writing/looking-for-a-seed-en/</link><guid isPermaLink="true">https://blog.pierrickbignet.com/writing/looking-for-a-seed-en/</guid><description>The concept of a seed (or &apos;graine&apos; in French) has stuck with me since Derek Sakamoto&apos;s GDC talk about Hearthstone&apos;s UI in 2015 (time flies so fast).</description><pubDate>Mon, 22 Jan 2024 00:00:00 GMT</pubDate><language>en</language><category>Essay</category><category>Game design</category></item></channel></rss>